![]() ![]() SFO already reworks all this stuff anyways. In general, faction bonuses either offer nice generalist buffs based on the lord's approach or try to nudge the player towards using more of their iconic units. Each of the Tomb Kings lords gets bonus cap for their iconic units so when Settra finally makes a Warsphinx statue it isn't 'wasted' on the Warsphinx he starts with. Wulfrik for example now offers a pretty chunky factionwide boost to the Charge bonus of Marauder infantry, while Grimgor now offers factionwide bonuses to replenishment to counter Azhag's amazing research, sacking, and construction bonuses. Skarsnik's start will still be the hardest Greenskin start and Belegar still has his +50% upkeep mechanic, but almost everyone got some new fun stuff. ![]() They were NOT nerfed instead, I appended buffs to their competition to try and make each faction play a little more uniquely. For example, the Fay Enchantress's massive factionwide replenishment boost made her the best Bretonnian starting lord. ![]() Faction BonusesWhile not every faction is meant to be perfectly equal, a lot of factions, particularly Old World ones, had very clear good and bad starts. ![]()
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